Enhancement of Human Sensory and Motor Skills using Collaboration of Eye - Ear Focus and Body - Arm - Hand Gesture in No-Touch 3D Interactive Aircraft Game
Abstract
Full Text:
83-91 |PDFReferences
J. C. Lin, “Cell-Phone Popularity, Addiction, and Funding for Biological Effect Research [Health Effects],” IEEE Microw. Mag., vol. 11, no. 5, pp. 118–120, Aug. 2010, doi: 10.1109/MMM.2010.937091.
N. Nasiar and A. Rani, “Detrimental Effects of Mobile Phone Radiations on Human Health,” in 2018 3rd International Conference and Workshops on Recent Advances and Innovations in Engineering (ICRAIE), Nov. 2018, pp. 1–6. doi: 10.1109/ICRAIE.2018.8710397
“Tracking | Leap Motion Controller | Ultraleap.” https://www.ultraleap.com/product/leap-motion- controller/ (accessed Oct. 14, 2021).
M. J. Rodríguez-Fórtiz et al., “Serious games for the cognitive stimulation of elderly people,” in 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), May 2016, pp. 1–7. doi: 10.1109/SeGAH.2016.7586261
H. Ling and L. Rui, “VR glasses and leap motion trends in education,” in 2016 11th International Conference on Computer Science Education (ICCSE), Aug. 2016, pp. 917–920. doi: 10.1109/ICCSE.2016.7581705.
R. A. Pambudi, N. Ramadijanti, and A. Basuki, “Psychomotor game learning using skeletal tracking method with leap motion technology,” in 2016 International Electronics Symposium (IES), Sep. 2016, pp. 142–147. doi: 10.1109/ELECSYM.2016.7860991
M. Alimanova et al., “Gamification of Hand Rehabilitation Process Using Virtual Reality Tools: Using Leap Motion for Hand Rehabilitation,” in 2017 First IEEE International Conference on Robotic Computing (IRC), Apr. 2017, pp. 336–339. doi: 10.1109/IRC.2017.76
M. Yıldız, B. Çubukçu, Z. Serin, and U. Yüzgeç, “Leap Motion Based Physical Therapy Application for Stroke Patients,” in 2018 3rd International Conference on Computer Science and Engineering (UBMK), Sep. 2018, pp. 190–194. doi: 10.1109/UBMK.2018.8566654
V. Shah, M. Cuen, T. McDaniel, and R. Tadayon, “A Rhythm-Based Serious Game for Fine Motor Rehabilitation Using Leap Motion,” in 2019 58th Annual Conference of the Society of Instrument and Control Engineers of Japan (SICE), Sep. 2019, pp. 737–742. doi:10.23919/SICE.2019.8859927
B. Dhanalakshmi, R. Dhanagopal, D. Raguraman, and T. Thamdapani, “Improving Cognitive Learning of Children with Dyspraxia using Selection based Mid-Air Gestures in Athynos Game,” in 2020 3rd International Conference on Intelligent Sustainable Systems (ICISS), Dec. 2020, pp. 231–237. doi: 10.1109/ICISS49785.2020.9316070
Your 8 Senses.” https://sensoryhealth.org/basic/your-8-senses (accessed Oct. 14, 2021)
DOI: https://doi.org/10.47355/avia.v3i2.52
Refbacks
- There are currently no refbacks.
AVIA is licensed under a Creative Commons Attribution 4.0 International License.
AVIA Statcounter :
View My Stats
AVIA Flag Counter :
AVIA on MAP :